3D Artwork

As a 3D designer, my work falls in the realm of prop and architecture design, with the occasional rigged model as well. I work in Autodesk 3ds Max and Maya for rigging and modeling, and Adobe Substance 3D Painter for texturing.


Made with 3ds Max

Gramophone Model - 2025


Rigged Monster Diary - 2025

Made with 3ds Max & Rigged with Maya


Modular Architecture Kit - 2024

Made with 3ds Max

Cactuar Model - 2025

Made with 3ds Max


Museum of the Mind Escape Room - 2025

Dog Statues were sculpted in Zbrush, room was modeled in 3ds Max, and plant was rigged in Maya. Pictures are in-engine in Unreal Engine.